Cycle AnimImage frames using Mod
BlitzMax Forums/BlitzMax Programming/Cycle AnimImage frames using Mod
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Ok, I know there's a way to cycle through AnimImage frames using Mod, so that when the highest frame is reached the result is 0..but I'll be damned if I can remember how it goes. It accomplishes the same thing as:frame:+ 1 If frame = 8 Then frame = 0 ' Assuming frame count 0-7 but looks nicer and uses Mod somehow. Can someone help me remember this little tidbit? I couldn't find it in the code archives. Thanks Russell |
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Local frames:Int=8 Local frame:Int=0 While True Print frame frame=(frame+1) Mod frames Wend |