Simple Vector Path Editor

BlitzMax Forums/BlitzMax Programming/Simple Vector Path Editor

Scott Shaver(Posted 2006) [#1]
This is a simple vector path editor that let's you load and save paths made from points. You left click to add a new point or select a point to make current. You can drag points. You right click to delete a point. The paths are stored in XML format. You will need my modules and the pub.maxml module to compile this. The archive includes the source and a compiled windows exe.

http://www.scottshaver2000.com/forum/viewtopic.php?p=567#567



[edit] made a little change to show the x,y of the points

[edit] added the ability to put a background image up to work against.




Vectrex(Posted 2006) [#2]
sweet. i posted something in your other thread but it appears to be deleted ?
Anyway was wondering how hard do you tihnk your behaviours/path stuff would be to use in the irrlicht 3d engine wrapper (irrB3D version). From the quick glance I notice it's alot like OpenSteer from Craig Reynold which is nice, but I notice a few hardcoded 2d graphics bits in there. So for something that plays as a 2d game (eg rpg) but uses 3d meshes could it be used? Thanks


Scott Shaver(Posted 2006) [#3]
New Version up: (windows and mac exes)

Split Vectors (double points)
Reverse Path
Flip Path horizontally
Flip Path Vertically
Drag Path

@Vectrex: As long as you only need the 2d movement I think it should work fairly easily. I don't have any experience with irrlicht though.


gellyware(Posted 2006) [#4]
looks great, thanks for sharing