Simple Vector Path Editor
BlitzMax Forums/BlitzMax Programming/Simple Vector Path Editor
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This is a simple vector path editor that let's you load and save paths made from points. You left click to add a new point or select a point to make current. You can drag points. You right click to delete a point. The paths are stored in XML format. You will need my modules and the pub.maxml module to compile this. The archive includes the source and a compiled windows exe. http://www.scottshaver2000.com/forum/viewtopic.php?p=567#567 [edit] made a little change to show the x,y of the points [edit] added the ability to put a background image up to work against. |
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sweet. i posted something in your other thread but it appears to be deleted ? Anyway was wondering how hard do you tihnk your behaviours/path stuff would be to use in the irrlicht 3d engine wrapper (irrB3D version). From the quick glance I notice it's alot like OpenSteer from Craig Reynold which is nice, but I notice a few hardcoded 2d graphics bits in there. So for something that plays as a 2d game (eg rpg) but uses 3d meshes could it be used? Thanks |
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New Version up: (windows and mac exes) Split Vectors (double points) Reverse Path Flip Path horizontally Flip Path Vertically Drag Path @Vectrex: As long as you only need the 2d movement I think it should work fairly easily. I don't have any experience with irrlicht though. |
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looks great, thanks for sharing |