animated mesh art path

BlitzMax Forums/BlitzMax Programming/animated mesh art path

Chris C(Posted 2006) [#1]
Whats the best bet for taking an animated mash say from lightwave or poser (preferably a boned animation) and getting it into a max application.

I have a few different loaders for max but none of them handle animations, what do people use for their walk, run, attack etc animations


Gabriel(Posted 2006) [#2]
Are you talking about a self-written OpenGL engine? If so, I'd probably be using the b3d format. I wrote a loader for static b3d's, and although I appreciate that animated b3d's are going to be at least one degree more difficult than that, I found it a logical and well-organized format to load.

If you're not, then it would depend on the engine. 3Impact supports .x so I'd use the DX SDK convertor to make a compatible .x file. Irrlicht uses.. I dunno what Irrlicht uses, it probably supports a few different ones.


Chris C(Posted 2006) [#3]
well self written engine is a bit strong, a small selection of useful functions to help with opengl maybe!

Has anyone had luck with animating b3d's in max?