Flade ported to bmx

BlitzMax Forums/BlitzMax Programming/Flade ported to bmx

dooz(Posted 2006) [#1]
For those following the MaxPhysics topic (which is getting quite long now) and don't get all the way to the bottom, I thought I'd post a separate topic.

There was some mention of porting Flade (Flash Dynamics Engine) see: http://www.cove.org/flade/ to BlitzMax to see how it compares / compliments MaxPhysics.

So for anyone's that interested, I ported Flade to bmx to have a bit of a play, you can get it here www.doozey.com/downloads/flade_06a_bmx.zip

If someone can find a home for it in the Code archives, please do so.

From my perspective, I'm definitely no guru with this stuff - I was very interested to see what you could do with it though.


SSS(Posted 2006) [#2]
I just have to say that this is awsome! Much better than my blind hacking :P.


Robert Cummings(Posted 2006) [#3]
How is the speed of this thing?


Diablo(Posted 2006) [#4]
this is kool good work.


gellyware(Posted 2006) [#5]
Very cool work :) Thanks for porting it over!

How easy is it to replace line commands with images?


assari(Posted 2006) [#6]
Brilliant piece of work.
Thanks for the sharing


REDi(Posted 2006) [#7]
Excellent dooz, can't wait to have a play with this :)


dooz(Posted 2006) [#8]
Oh, I forgot to credit AngelDaniel for use of his Circle drawing algorithm in the MovieClip.bmx file.

Thanks!