minimum requirements

BlitzMax Forums/BlitzMax Programming/minimum requirements

gellyware(Posted 2006) [#1]
What are the minimum requirements to run a blitzmax program?

I have reports of two computers crashing (1-2 yrs old pc's) and are unable to run an exe I created.


CS_TBL(Posted 2006) [#2]
I run bmax/gui on a PC from end-2002 with win98se..


gellyware(Posted 2006) [#3]
I cant understand why two completely different systems would crash when everything plays perfect on my computer and my girlfriend's computer.

Could it be an openGl problem? Direct X? anything else?


tonyg(Posted 2006) [#4]
Do they provide any error messages at all?
What are the machine specs? Was your program using OGL or DX driver?
Is it possible you and your girlfriend have loaded to a similar directory structure? Did you address your images with specific or relative directory names or incbin?


gellyware(Posted 2006) [#5]
All of the image content was included in the incbin.

I'm using the max2d driver but also tried the DX driver and both fail.

There arent any error messages, both the computers just lock up and require shutting down with the power button.


tonyg(Posted 2006) [#6]
Do you want to post a link to the .exe and/or source?


CS_TBL(Posted 2006) [#7]
both the computers just lock up and require shutting down with the power button.

oh dear.. cheap PC-case without a proper hardreset-button? I hate those..


gellyware(Posted 2006) [#8]
I can post the source later if that would help


tonyg(Posted 2006) [#9]
Hmmm.
Worked OK for me (15fps) on W2k laptop with PIII, S3 graphics and 512Mb RAM.
Looks quite good although I had no idea how to play it. Uses IGlass?
At what point did it crash for the other users?
If while playing could it be a memleak?


gellyware(Posted 2006) [#10]
I get about 120 fps on my pc, 3.0ghz, radeon 9200 graphics card, 1gb memory.

It is using IGlass, and the crash happens at startup. One of the PCs did manage to get it working the other night but it was crawling.

p.s. Thanks for the compliment. The game logic hasn't been implemented yet, working on getting all the other pieces in, the logic with this game can be plugged in after.


CS_TBL(Posted 2006) [#11]
81 fps @ my system (and no crash obviously)

athlon2ghz, 256mb, geforce4mx, win98se


CS_TBL(Posted 2006) [#12]
Oh btw, I just discovered a minute ago that the sudoku-'process' was still in mem, had to close it manually.