minimum requirements
BlitzMax Forums/BlitzMax Programming/minimum requirements
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What are the minimum requirements to run a blitzmax program? I have reports of two computers crashing (1-2 yrs old pc's) and are unable to run an exe I created. |
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I run bmax/gui on a PC from end-2002 with win98se.. |
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I cant understand why two completely different systems would crash when everything plays perfect on my computer and my girlfriend's computer. Could it be an openGl problem? Direct X? anything else? |
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Do they provide any error messages at all? What are the machine specs? Was your program using OGL or DX driver? Is it possible you and your girlfriend have loaded to a similar directory structure? Did you address your images with specific or relative directory names or incbin? |
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All of the image content was included in the incbin. I'm using the max2d driver but also tried the DX driver and both fail. There arent any error messages, both the computers just lock up and require shutting down with the power button. |
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Do you want to post a link to the .exe and/or source? |
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both the computers just lock up and require shutting down with the power button. oh dear.. cheap PC-case without a proper hardreset-button? I hate those.. |
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I can post the source later if that would help |
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Hmmm. Worked OK for me (15fps) on W2k laptop with PIII, S3 graphics and 512Mb RAM. Looks quite good although I had no idea how to play it. Uses IGlass? At what point did it crash for the other users? If while playing could it be a memleak? |
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I get about 120 fps on my pc, 3.0ghz, radeon 9200 graphics card, 1gb memory. It is using IGlass, and the crash happens at startup. One of the PCs did manage to get it working the other night but it was crawling. p.s. Thanks for the compliment. The game logic hasn't been implemented yet, working on getting all the other pieces in, the logic with this game can be plugged in after. |
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81 fps @ my system (and no crash obviously) athlon2ghz, 256mb, geforce4mx, win98se |
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Oh btw, I just discovered a minute ago that the sudoku-'process' was still in mem, had to close it manually. |