Elipsoid Collision detection, But...
BlitzMax Forums/BlitzMax Programming/Elipsoid Collision detection, But...
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This is all about the convertion of Paul Nettle's document. General Collision Detection for Games Using Ellipsoids Be sure to check it out. Edit : The circle it's finished now to do it Elipsoid Here is the translation of the Document's PseutoCode with an example. You will also need to save in the same directory. The modified Vector type by SSS and the Stuff that contains functions from the document and other stuff that was needed. |
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Edit: Final Vertions of the Files you will need to run the example. The files you will need. Save as Vector.Bmx this Vector type posted by SSS in the MaxPhysics topic. And Stuff.Bmx that contains Function's from the Document and some more things That's all for now... |
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Just made some changes to the topic to look a litle bit better. |
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The Circle is Done. As none Posted here I Edited the Above Posts and the task it's finished. Be sure to ran the demo. |