Elipsoid Collision detection, But...

BlitzMax Forums/BlitzMax Programming/Elipsoid Collision detection, But...

Haramanai(Posted 2006) [#1]
This is all about the convertion of Paul Nettle's document.
General Collision Detection for Games Using Ellipsoids
Be sure to check it out.

Edit : The circle it's finished now to do it Elipsoid
Here is the translation of the Document's PseutoCode
with an example.


You will also need to save in the same directory.
The modified Vector type by SSS
and the Stuff that contains functions from the document
and other stuff that was needed.


Haramanai(Posted 2006) [#2]
Edit: Final Vertions of the Files you will need to run the example.
The files you will need.

Save as Vector.Bmx this Vector type posted by SSS in the MaxPhysics topic.


And Stuff.Bmx that contains Function's from the Document and some more things



That's all for now...


Haramanai(Posted 2006) [#3]
Just made some changes to the topic to look a litle bit better.


Haramanai(Posted 2006) [#4]
The Circle is Done.
As none Posted here I Edited the Above Posts and the task it's finished.

Be sure to ran the demo.