Mappy rides again
BlitzMax Forums/BlitzMax Programming/Mappy rides again
| ||
the Mappy mod is functioning again! stay tuned... as soon as i clean up the mod and the samples i will release the code. probably in a few hours or so. |
| ||
2005_01_12 Mappy Mod Mappy Samples enjoy :) |
| ||
thanks Gman, all looks good. |
| ||
Thanks again. |
| ||
Great! Was looking for that |
| ||
glad i could help out :) i had pretty much given up, but the recent interest and a fresh approach renewed my efforts. basically i switched from using a mask color for transparency to the alpha channel to get things working again. |
| ||
Yes location error. I found it and deleted my silly question |
| ||
greetings TGD :) this is more than likely a location issue. please make sure that your directory tree looks like: c:\blitzmax\mod\pub.mod\mappy.mod where c:\blitzmax is the location of your blitzmax install. i think you probably have mappy.mod at the same level as pub.mod. HTH. |
| ||
Great! By sdie, thanks for th3 updated 3Impact mod. |
| ||
hmm not sure why but when I try to run the examples I get this Linking:mbbgame1.exe C:/Program Files/BlitzMax/mod/brl.mod/d3d7max2d.mod/d3d7max2d.release.win32.a(d3d7max2d.bmx.release.win32.o.b)(code+0x223b): undefined reference to `pub_directx_D3DVERTEXBUFFERDESC' Build Error: Failed to link C:/Documents and Settings/ckob/Desktop/mappysamples/mappysamples/mbbgame1.exe Process complete |
| ||
I did get this to work once, but now its giving me an error:Building mbbgame1 Compiling:mbbgame1.bmx flat assembler version 1.64 3 passes, 5713 bytes. Linking:mbbgame1.exe C:/Programmer/BlitzMax/bin/ld.exe: cannot find C:/Programmer/BlitzMax/mod/pub.mod/mappy.mod/mappy.release.win32.x86.a Build Error: Failed to link c:/Programmer/BlitzMax/samples/mappysamples/mbbgame1.exe Process complete Can any one tell whats wrong with this? I do have the file with an i extension but not a! |
| ||
Rebuild the module: bmk makemods -d pub.mappy bmk makemods -r pub.mappy docmods pub.mappy -d -> debug build -r -> release build docmods ->useless ubless you add your own comments. last: make sure mappy.mod folder is located inside pub.mod folder inside of mod folder. Just did all this myself to make sure it works as adevertised. Last Note: if you want the hexagonal maps to show correctly, at least with my ATI card, use directX graphics driver. |
| ||
Jeepers, to i stand corrected, the "mbbcoord.bmx" works fine as is for me now. Something got fixed somewhere... |
| ||
For us newcomers, what the heck is Mappy? |
| ||
Map Editor like TileStudio. Very very good, very full-featured etc etc. Pain to get work with Bmax so cheers again Gman. Mappy |
| ||
Yep I got it working again! |