Has Anyone Seen This 3D Eng For 'Max?
BlitzMax Forums/BlitzMax Programming/Has Anyone Seen This 3D Eng For 'Max?
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Eliza 3D it's called... has anyone done anything with this at all... http://www.tmyke.fr/index.htm click on the flag at top for English... --Mike |
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Didn't look at the docs but the syntax looks pretty cool, at least as far as the D3D stuff is concerned. I heard of it before, never seen it. Maybe i should get a copy of BlitzMax about now... |
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Thanks Red... this looks VERY interesting! |
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hmm, must be me - I cant get it working Doh! IPete2. |
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me too... i keep getting 6 unresolved refs during linkage... is it where i put the dlls? where should they go? --Mike |
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App directory or Windows system32 - but I removed them as that didnt work either IPete2. |
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yeah... i found that i had to remove the Eliza.mod folder from /pub.mod in order to get anything else to run... i'm doing something wrong... do i have to build anything in the eliza.mod folder? --Mike |
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Hmm... half an hour later, I give up (for now). Couldn't get it working either. Ah well. Someone cleverer than me will figure it out. :) |
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i sent off an email to the developer... maybe he'll get back to me on it... i'll post anything i get as soon as i get it... --Mike |
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that should not function with the version demo of Bmax... |
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hey there thierry... i thought that was you, but wasn't sure... so, the demos won't compile with the demo version of bMax... is there any chance you might make some executables available? btw... this certainly does look interesting... it may serve as an interim solution until the 'Max3D module debuts... it might also serve as a permanent solution as well :) --Mike |
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I am not using the demo version, I am using the full version. Any hints on getting started thierry-myke? |
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of course, try here (run with 'media' folder) http://www.tmyke.fr/demo/demo.exe The Eliza3D module is under development... ... be indulgent :) |
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THANKS T :) --Mike |
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... be indulgent :) Nice. Let me try putting it another way:How do you get any of the Eliza3D .bmx files to compile in the full version of BlitzMax? [EDIT] I can't even get the .exe to run! It wants all the .dll's in the same directory (fair enough), but regardless of whether I put the .exe in the media folder, or just outside the media folder, it crashes with "imossible de charger/compiler effect BUMP". |
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it is better to put the (DLL/HLSL) in the windows/system32 directory. that will make it possible to make function all the applications using Eliza3D without concern of repertoir. |
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Ok, thanks. The demo.exe now works, but I still can't get any of the .bmx files to compile. They all seem to have the same error - Identifier 'CCamera' not found. If I comment out the line "Global cam:CCamera" then it just fails on the next line "Global light:CLight" (with Identifier 'CLight' not found, and so on through the rest of the initial Global statements. What am I doing wrong? |
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this must be todo with a linkage error. Edit: i'll investigate it :D |
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They all seem to have the same error - Identifier 'CCamera' not found.... Eliza.mod and lib is it copy in the good directory ? (BlitzMax/mod/pub/ for module 'eliza.mod' and file 'libeliza3d.a' and 'libd3dx9.a' in BlitzMax/lib directory) |
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got ya- it works wo - good job btw |
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Woo hoo!!! It all works now, thanks very much thierry-myke. To clarify, to get it working, do the following: Extract the zip "elizamod.zip". Copy the contents of the "dll" folder (including the folder "ElizaHLSL") to your "Windows/System32" folder. Copy the entire folder "eliza.mod" to the "BlitzMax/mod/pub.mod/" folder. Copy the three files in the "lib" folder to the "BlitzMax/lib/" folder. After doing this, download "tutorial.zip" and start having fun! |
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Thanks for that - I have everything in place now but the exe's will not run BMax complains after the build process. Having passed these files as exe's to Avon they DO WORK! It's just on my PC they don't - which is annoying! I have an nVidia 6600 Geforce 6 256 MB card - latest DirectX 9.0c and still no luck yet. DOH! EDIT I have now updated my nVidia drivers - still no luck! IPete2. |
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a few comments T... on the compiled exe... 1- the cannon ball moves reeeal slowww when fired... is this on purpose for the demo? 2- when the camera is moved far away from the burning tank, the billboards for the flame look like translucent squares... the fog maybe? otherwise... this looks like it has some potential... really cool... --Mike |
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Does the 3D module work with Mac Blitzmax? |
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No, as it uses DirectX. |
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I got a 'could not create sky' error trying to run the demo. |
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well u have to download the demo from the site, copy the exe into the media folder nce you have unziped the demo here scroll right to the bottom. |
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looks very impressive, ill try it later |
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I ran the demo.exe. Really cool! What is the actual name of that lighting technique that the cannon ball casts? It isnt vertex lighting. I think that sort of dynamic light is one of the most important things in an engine. So what's it called? |
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sorry for the late answer. the cannon ball moves reeeal slowww when fired... is this on purpose for the demo? yes, it is for better seeing the shadows when the camera is moved far away from the burning tank, the billboards for the flame look like translucent squares... the fog maybe? yes, it's fog What is the actual name of that lighting technique that the cannon ball casts? It isnt vertex lighting. I think that sort of dynamic light is one of the most important things in an engine. So what's it called? yes, It's a dynamic light |