findchild like command in irrlicht
BlitzMax Forums/BlitzMax Programming/findchild like command in irrlicht
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Ok what I want to do is findchild like blitz3d but in bmax using irrlicht with a model. I have tried Local torch1 = room.getchild("torch1") but it doesnt work because it's looking for a index number so I dont think getchild is the right route so anyone have any idea? |
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i believe you are seeking getSceneNodeFromName() on ISceneManager. the second parameter is the node you want to start with. so your code would look something like:smgr.getSceneNodeFromName("torch1",room) your gonna have to come clean with what your working on sometime ckob :) |
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Thanks gman once again :P Well I dont want to announce it just yet because I dont wanna look bad if I can it :P but anyways its basically a game engine im working on. |