Sound and Channels
BlitzMax Forums/BlitzMax Programming/Sound and Channels
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I not sure what is wrong with my sound. Basically, I allocate a channel and when it stops playing is is deallocated as follows:Print "Removing" StopChannel(pTChannel) g_TChannelList.Remove(pTChannel) I know that the StopChannel is being called but after enough channels are allocated you can no longer allocate additional channels because there is none available? What am I missing? |
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I've had that problem before and no idea, why there is a problem like this. Just use Playsound or Cuesound which both automatically allocate a channel for you and it will work correctly. |
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A need for flushmem to release the objects? |
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I am running version 1.14 and I didn't think you needed FlushMem any more? |
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FlushMem doesnt exist in 1.14 |
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Anyone else seen this issue? Maybe it is a bug? |
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I think, it actually is a bug, i already reported it. But it was a double-report and the other bug, also related to sound-issues is fixed now. I think, BRL just forogt it. Maybe someone should report it again? |