Isometric
BlitzMax Forums/BlitzMax Programming/Isometric
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What settings are need to produce an isometric effect? What angles are used? Thanks very much |
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Depends on the kind of game. Angles: 30 / 45 / 60 degree Beside this you need a lot of tiles and an isometric engine, that is able to deep sort the tiles correctly, so you have the "front - back feeling" which is needed to fake the 3d environment. |
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I was planning something in the way of Alien8 ( ) This is just the beginning, so I have a lot of research to do. |
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I remember Alien8 on the Amstrad CPC464! |
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I tried the isometric method for a while until I realised that stacking tiles in a vertical/horizontal configuration will look and behave just the same. If you're interested, download the rpg engine in my sig and see what I mean. For sorting the tiles, I gave them all z values and made the engine sort them for me. It works well. |
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why not try my iso engine too. check the sig for wisp. its open sourced so you can do what ever with it. |
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the old gfx looks genial |
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Thanks very much chaps! I'll have a look at both of your engines and let you know how I got on |