Indiepath Ploy.Mod?
BlitzMax Forums/BlitzMax Programming/Indiepath Ploy.Mod?
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Does anyone know if this works with the latest version of Max? I placed the poly.mod in the BlitzMax mod folder and tried to compile with no luck? Here: C:\Program Files\BlitzMax\mod\indiepath.mod There seems to be a problem with Release poly in the following function: Function Poly_Release(poly:dPoly) poly.Destroy Release poly End Function Compile Error: Subexpression for release must be an integer variable If not does anyone know of a have to determine if your inside a polygon? Presently, I am using DrawPoly. Thanks |
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I got it to work using and include and commenting out the Release. However, I don't think it is what I am looking for? I was tring to determine if a point was inside a polygon. It look like if you create two polygons and one is inside the other and not touching they will not colide? This might work: http://www.vb-helper.com/howto_point_in_polygon.html |
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I thought for a moment tim had a cunning ploy to make money with. |
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inside poly |
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Money, me, thought my ears were burning... Sean, no it won't work - I'll spend some time on it now and see what I can do. (if I can find the original code). |
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http://indiepath.com/tim/poly.mod.rar should work ok now and includes that point in poly code. |
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Thanks |
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I assume you have to draw at 0,0 for the inside polygon to work? Also, using Blide and I get the following error from time to time when I exit: Is there a way to fill the iside of the Poly? See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.InvalidOperationException: The object is currently in use elsewhere. at System.Drawing.Graphics.Dispose(Boolean disposing) at System.Drawing.Graphics.Dispose() at Compona.Windows.Forms.BaseControl.a() at Compona.Windows.Forms.BaseControl.WndProc(Message& m) at Compona.Windows.Forms.SyntaxBox.EditViewControl.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll ---------------------------------------- BLide Assembly Version: 1.0.2172.37978 Win32 Version: 1.0.2172.37978 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde/BLide.exe ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 7.0.5000.0 Win32 Version: 7.10.6001.4 CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll ---------------------------------------- Compona.SyntaxDocument Assembly Version: 1.4.11.39926 Win32 Version: 1.4.11.39926 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde/Compona.SyntaxDocument.DLL ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll ---------------------------------------- SandBar Assembly Version: 1.1.2.0 Win32 Version: 1.1.2.0 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde/SandBar.DLL ---------------------------------------- SandDock Assembly Version: 1.0.6.1 Win32 Version: 1.0.6.1 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde/SandDock.DLL ---------------------------------------- AxInterop.MSScriptControl Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde/AxInterop.MSScriptControl.DLL ---------------------------------------- AxInterop.SHDocVw Assembly Version: 1.1.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde/AxInterop.SHDocVw.DLL ---------------------------------------- Interop.MSScriptControl Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde/Interop.MSScriptControl.DLL ---------------------------------------- Interop.SHDocVw Assembly Version: 1.1.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde/Interop.SHDocVw.DLL ---------------------------------------- Accessibility Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll ---------------------------------------- Compona.SyntaxBox Assembly Version: 1.4.11.39929 Win32 Version: 1.4.11.39929 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde/Compona.SyntaxBox.DLL ---------------------------------------- Compona.CoreLib Assembly Version: 1.0.6.39920 Win32 Version: 1.0.6.39920 CodeBase: file:///C:/Program%20Files/The%20Factory.ws/BLIde/Compona.CoreLib.DLL ---------------------------------------- System.Web Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2037 CodeBase: file:///c:/windows/assembly/gac/system.web/1.0.5000.0__b03f5f7f11d50a3a/system.web.dll ---------------------------------------- System.Xml Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just in time (JIT) debugging, the config file for this application or machine (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather than being handled by this dialog. Here is my code: Strict ' A TEST OF THE INDIEPATH.POLY COLLISION LIBRARY WHICH IS BASED ON nPoly BY GoSsE Korupted 'Framework BRL.basic Import indiepath.poly Global FPS, RFPS,LastSEcs ' Create a Polygon called ship Local ship:dPoly = dPoly.Create() dPoly.Poly_AddVertex(ship,0,-5) dPoly.Poly_AddVertex(ship,1,-1) dPoly.Poly_AddVertex(ship,5,0) dPoly.Poly_AddVertex(ship,1,1) dPoly.Poly_AddVertex(ship,0,5) dPoly.Poly_AddVertex(ship,-1,1) dPoly.Poly_AddVertex(ship,-5,0) dPoly.Poly_AddVertex(ship,-1,-1) dPoly.Poly_AddVertex(ship,0,-5) dPoly.Poly_Resize(ship,10,10) Local ship1:dPoly = dPoly.Poly_Copy(ship) dPoly.Poly_Resize(ship1,7,7) Local ship2:dPoly = dPoly.Poly_Copy(ship1) dPoly.Poly_Resize(ship2,5,5) Graphics 800,600,16,85 While not KeyHit(KEY_ESCAPE) Cls SetScale 1.0,1.0 SetLineWidth(1.4) dpoly.Poly_Turn(ship,0.5) While dPoly.Poly_Overlap(ship,100,100,ship1,165,100) dpoly.Poly_Turn(ship1,-.1) While dPoly.Poly_Overlap(ship1,165,100,ship2,210,100) dpoly.Poly_Turn(ship2,.1) Wend Wend SetColor(0,0,255) ' If dPoly.Poly_Overlap(ast1,ast1.x,ast1.y,ship1,MouseX(),MouseY()) Then DrawText ("Asteroid",400,300) ' Asteroid.Update() dpoly.Poly_Draw(ship,100,100,0,255,0) dpoly.Poly_Draw(ship1,165,100,255,0,255) dpoly.Poly_Draw(ship2,210,100,0,255,255) Local bStatus:Int dpoly.Poly_Draw(ship2,MouseX(),MouseY(),0,255,255) bStatus = dpoly.InsidePoly(ship1,MouseX(),MouseY()) DrawText(bStatus, 20, 400) If bStatus = True DrawText("Inside Polygon!", 20, 420) End If Flip Wend End |
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The error has nothing to do with my module, it looks GUI or BlIDE specific. Yes, it's possible to have filled polygons, use the native DrawPoly command. if you want textured polys use my Textured Poly module. |
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I've ported the poly module across to HTML5. Copy and paste the following code into your browser address bar for a little sneak peak Last edited 2010 |
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That's just cool. |
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Where is this mod now? I came across this yesterday searching the forum. |
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I had it in filefront with permsion from indiepath but filefront removed some files because of no downloads and it was one of them. I have it somewhere in my back up HD. Once I get to my PC I can post a link to it but it will have to be tomorrow afternoon USA Colorado time. |
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.. Last edited 2010 |