curving through points
BlitzMax Forums/BlitzMax Programming/curving through points
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Hi there, I have a list of xy points and I'd like to make an alien spaceship curve through those points without knowing anything other than source, dest and current position. I also vary the speed so any ideas are welcome! |
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Why not use my Spline Editor? :) |
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curving through pants? oh oh! parabola!! oldschool way!! http://mathworld.wolfram.com/Parabola.html I dont expect you to understand anything on that site, because I can't. |
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I have my own spline editor thanks :) this is for something else, I wanted to avoid splines due to the dynamic nature of what I am doing (I won't have a history). |
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you could use quadratic (bezier) interpolation. I mean, it wouldn't be 100% perfect at the boundries between the points but other than that it would work fine and be dynamic. I have some B3D code if you want, or I can show you the maths... but you probably know them already. Just an idea anyway... |
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If you dont need something perfect, just make the alien thing steer towards the next point, when within a certain range make it go to the next point? |
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Thanks all! I have a solution now. |
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...Which is to remain secret? :( |
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For all eternity. |
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If you are doing something with asteroids-ish physics then you could just tell the ship that once it reaches a point, start steering towards the next point and the curves will smooth out. |
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Thats a very good idea. I might try that (my solution wasn't so hot). What are parabolic curves? |
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Use Cubic or Hermite interpolation. |
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I have hermite splines, but what is hermite interpolation? the spline requires 4 steps in all, which I don't have.. |
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Do as Shag suggests then. If all you know is the previous and next points that is all you can do. |
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Once again, you can make a bezier curve using three points? It's fast aswell. |
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OEJ could you atleast email me your solution? I'm finding bezier curves to be a problem with attack enemy attack runs. I feel I would have more control if I could just place points out and haev them curve along them or behave differently when reaching each point. any ideas? |