Saving Images
BlitzMax Forums/BlitzMax Programming/Saving Images
| ||
How can I save a pixmap as a file. I'd like to save it as as JPG, TGA, etc. Is the possible with Max natively? Has anyone ported FreeImage yet ? Thanks RJJ |
| ||
The PNG Loader module has a SavePixmapPng function, I don't know what other formats have a save yet. |
| ||
Uhm... it says "Identifier not found" when trying to save a pixmap using SavePixmapPNG. |
| ||
Identifier not found suggests you are using a non-existant variable. |
| ||
It says: Identifier 'SavePixmapPNG' not found. Try it yourself. LoadPixmap doesn't work, too. |
| ||
This works for me:SetGraphicsDriver(GLMax2DDriver()) Graphics 640,480,0,0 Global myPixmap : TPixmap While Not KeyDown(1) Cls DrawRect(10,10,100,100) Flip If KeyHit(KEY_P) Then myPixmap = GrabPixmap(0,0,640,480) If KeyHit(KEY_S) Then SavePixmapPNG(myPixmap, "c:\myimage.png") Wend End |
| ||
It's a bit old but you might find it interresting to look at : http://www.blitzbasic.com/Community/posts.php?topic=41965 |