Blitzmax still 32-bit colour depth internally?

BlitzMax Forums/BlitzMax Programming/Blitzmax still 32-bit colour depth internally?

Robert Cummings(Posted 2005) [#1]
Hi there,

I was seeking to halve my vid mem texture usage to fit the game in 8 meg cards, by selecting 16 bit colour, but I came across a post by skid:


skidracer (Posted 10 months ago)
Screen depth does not influence images in Max, masked and alpha images take 4 bytes per pixel, others use 3 bytes per pixel of vidmem. There are also 1 byte per pixel formats only used by imagefont glyphs at this time.



Is this still the case? Bearing in mind it was a long time ago.

Will a 16 bit texture flag be possible?


FlameDuck(Posted 2005) [#2]
Is this still the case? Bearing in mind it was a long time ago.
Yup. Pixmaps don't have 16-bit formats.


Robert Cummings(Posted 2005) [#3]
Thanks Mikkel.

I assume this is the same for vidmem usage too?