Is BMK MakeMods slower now?

BlitzMax Forums/BlitzMax Programming/Is BMK MakeMods slower now?

Gabriel(Posted 2005) [#1]
Just wondering if anyone else has noticed that building modules is quite a lot slower since upgrading to 1.12. It used to be very fast and it's not insanely slow or anything but it takes 2 or 3 times as long as it used to. Like 5 seconds to build a single large mod, where it might have been a second or two before. Not a problem, I guess, but just wondered if it might have been a slip somewhere that might be fixable. It's just a little bit annoying when you're tweaking a module WIP.


Perturbatio(Posted 2005) [#2]
what version of fasm do you have?


Gabriel(Posted 2005) [#3]
The same one I had with 1.10 which was a lot faster. The supercharged version.


Perturbatio(Posted 2005) [#4]
1.64?


Gabriel(Posted 2005) [#5]
Yes.


xlsior(Posted 2005) [#6]
Gabriel: the 'buy pop-a-holic now' button image can't be found when viewing the glimmer gameswebsite


Gabriel(Posted 2005) [#7]
Thanks. Must have missed that when I updated the index page on friday.


skidracer(Posted 2005) [#8]
makemods now builds release and debug versions of the modules which does indeed slow things down a little.


Gabriel(Posted 2005) [#9]
Ahh, that would explain it then. Good to know I haven't got anything messed up.


Leiden(Posted 2005) [#10]
BlitzMax 1.10 didnt come with FASM 1.64. Unless you mean you updated it?


xlsior(Posted 2005) [#11]
makemods now builds release and debug versions of the modules which does indeed slow things down a little.


Sounds like a good thing, considering the # of people that have run into problems with building mods in one mode, and not the other.