TNET Not working with 1.12

BlitzMax Forums/BlitzMax Programming/TNET Not working with 1.12

FBEpyon(Posted 2005) [#1]
Im getting this error thru blitzmax now...

Linking:server.debug.exe
C:/Program Files/BlitzMax/mod/pub.mod/tnet_basic.mod/tnet_basic.debug.win32.a(tnet_basic.bmx.debug.win32.o.b)(code+0x70fa): undefined reference to `brl_system_KeyDown'
C:/Program Files/BlitzMax/mod/pub.mod/tnet_basic.mod/tnet_basic.debug.win32.a(tnet_basic.bmx.debug.win32.o.b)(code+0x7336): undefined reference to `brl_system_KeyDown'
Build Error: Failed to link E:/Plane/server.debug.exe

only happens on TNET games


FlameDuck(Posted 2005) [#2]
Have you rebuilt the TNet module?


Tibit(Posted 2005) [#3]
Will fix.. Yet I get some strange 1.12 errors myself. I'll work it out in day or two. Sorry for any inconvinience it may cause.


FBEpyon(Posted 2005) [#4]
@FlameDuck
Its not a matter of just fixing it. sense mark took out Flushmem and some other commands, Wave is going to have to redo it on his side..

@Wave
Thanks man, its been helpin me alot on my MMORPG, but now its backed a bit because of the switches mark did to the commands, not your fault or his.. :P take your time..


RepeatUntil(Posted 2005) [#5]
Thanks Wave. I need the update as well!!


Vertex(Posted 2005) [#6]
brl_system_KeyDown:
brl.System -> Brl.PolledInput