Collision question.

BlitzMax Forums/BlitzMax Programming/Collision question.

Uber Jase(Posted 2005) [#1]
Is the collision pixel-perfect, evan when using scaling and rotation, and is it fast?

Thanks


Haramanai(Posted 2005) [#2]
The sample in the docs of BMax scales the Images.
So yes.


Diablo(Posted 2005) [#3]
its prety fast but I would advise you try and use rect collision where possible


Uber Jase(Posted 2005) [#4]
So could a metal slug type game with scaling and rotation be possible and would it be fast with paralax scrolling ect?


Dreamora(Posted 2005) [#5]
Yes if you optimize the collision handling a little this is possible without any problems.


FlameDuck(Posted 2005) [#6]
So could a metal slug type game with scaling and rotation be possible and would it be fast with paralax scrolling ect?
On decent hardware, yes.

Yes if you optimize the collision handling a little this is possible without any problems.
He's going to have fill rate problems well in advance of collision problems.


Uber Jase(Posted 2005) [#7]
My FX-57 with 2x7800gtx's should be fast enough. :)