Blitzmax GL Fog
BlitzMax Forums/BlitzMax Programming/Blitzmax GL Fog
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I've been reading some online OpenGL tutorials on how to create fog, but I can't get it working in BlitzMax. Does anyone have any samples on how to create fog/clouds using OpenGL in Blitzmax? I'm making a 2D sim and I would like to add fog and/or cloud cover to obscure portions of my tile map. |
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I'd be very interested to use opengl fog too! Maybe I could put some really cool nebulae in the backround in my space shooter with this? |
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http://www.blitzmax.com/Community/posts.php?topic=45455 The demo code there uses fog. |
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If it's only 2d, all you need is SetBlend LIGHTBLEND |