Minimum Machine Specifications
BlitzMax Forums/BlitzMax Programming/Minimum Machine Specifications
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What minimum machine specifications would people recommend targeting? Moreover, what framerate should be expected on a minimum machine? Please note that this is not a question about timing, I understanding that you can use the interval timer as a multipler to make the game run at the same speed on most machines. However, below a certain frame rate the game becomes unplayable. |
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i won't play anything under 30fps, theres no excuse with current hardware to be under that. |
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Sean: This depends on the type of game you do. With a simple game thats more focused on fun etc than on "professional", I would target the lowest possible specs I can to make it accessable to more people. |
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Any estimations about the GPU I need, if I have around 400 Verticies and 15 Textures drawn every frame? And another thing, why the hell is the DrawText-Command so damn slow? |
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So, for a Space Shooeter, should I be targeting 30 FPS on a machine around 1 GHZ with a G-Force video card? Or is that still to high? |
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I'd target 30 FPS on 350 Mhz with Onboard-Graphics |
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DrawText is not slow. It does just the same as a regular DrawImage command which with true 3D is just slower than the commands in B3D. |
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Something like my TabletPC - specs in sig - I've found is a good benchmark for minimum requirements. |
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Fetze, Are you sure you are not loading the font over interval? |
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I'm loading the font once. But I can draw around 5 times more Images than Texts at the same time. |
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I avoid most of this wrangling by doing all my primary development on a 2 1/2-year-old laptop. If it runs on my dev box, it'll run on pretty much anything out there... |
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But I can draw around 5 times more Images than Texts at the same time. How much text are we taking about here? Full sentences, or short words? From what I gather, text gets generated & drawn as an image. Images get stored in your video memory as a (square?) power-of-two texture, which means that they may be a lot 'bigger' than they seem. Are you still getting the same performance difference when drawing small bits of text? |
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Ah, that's the point. Okay, thanks. |