How do antialiased polygons and circles in Max2D?
BlitzMax Forums/BlitzMax Programming/How do antialiased polygons and circles in Max2D?
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I can get antialiased lines withSetGraphicsDriver GLMax2DDriver() Graphics 640, 480, 0 SetColor 100,100,100 glEnable(GL_POLYGON_SMOOTH) glEnable(GL_LINE_SMOOTH) SetBlend ALPHABLEND DrawLine 0, 0, 639, 479 Flip WaitKey() End But I cant get antialiased polygons or ovals. If somebody knows how to get antialiased polygons or ovals in Max2D please help me :/ |
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Try drawing antialiased lines along your polygon edges. |
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Do you need to enable shading rather than flat? |