Irrlicht Event Receiver and BMax mods

BlitzMax Forums/BlitzMax Programming/Irrlicht Event Receiver and BMax mods

DirtBikeDude(Posted 2005) [#1]
Would it work the same if did'nt use the Irrlicht Event Receiver to handle scene nodes? I need to use a physics and joypad mod. Could I use the collision system of physics engine and the control input of the input module and handle the scene nodes separately? Would using other mods slow down the appliction?

Maybe GMan knows what I mean.
Thanks in advance


gman(Posted 2005) [#2]
greetings :) you would still need to use the EventReceiver to handle keyboard and mouse input. for the joystick/pad stuff you should be able to do it with whatever you want. during your loop, have a routine that runs and checks the joyinput from the mod and move the nodes accordingly. there should be no issues with implementing a physics system, other than writing it of course. Haramanai has already done some preliminary work with the mods and Newton.