What I'm writing: a smooth-scrolling Rpg editor.

BlitzMax Forums/BlitzMax Programming/What I'm writing: a smooth-scrolling Rpg editor.

Dubious Drewski(Posted 2005) [#1]
I appreciate all of the questions you guys have answered
for me over the past few weeks. I thought I'd reveal to
whomever cares what I'm writing. You can Download it here:
http://soldiers.250free.com/BlitZMax/Rpg/Rpg_Ed_Nov17_05.zip

It's the editor for an Rpg which is being created by a team of
four. I am the lucky guy who gets to program the whole
thing. I'm very excited about it.

[edit]
Here ya go Steve, Screengrabs:


There's also a paralax cloud layer, which I think looks nice in motion.



Dubious Drewski(Posted 2005) [#2]
Hit F1 inside the editor to get info on how to edit with it.
Go ahead and try it out. I love feedback.


Amon(Posted 2005) [#3]
Nice editor. I like the graphics on the tiles, were they made by your team? I think that you should be able to place a tile with a left click of the mouse instead of using the scroll wheel to change the current selected tile. Although, as it is now it's very useable. It was also running very fast on my system which is another good thing.

One thing I noticed is that the actual tiles are not square. Wouldn't this slow things down? Or does it just mean that the textures can be any size as long as the width or height is a power of 2? ie. 512*256 etc.

Keep up the good work. :)

[edit] Are you developing an rpg?


Steve Elliott(Posted 2005) [#4]
Screenshots?


Dubious Drewski(Posted 2005) [#5]
Aten, I made those textures. (though that's not my job)
They're placeholders to test the functionality of the program.
And I was under the impression that Bm splits your images
up, so any dimensions in the power of two should be fine. I
think.

I was pleased to find that it runs at 60 fps on all five of the
Pcs i tested it on. If I take vSync off, Fraps counts 600+fps on my rig at home!


Steve Elliott(Posted 2005) [#6]
Nice screenshots. :-D


Perturbatio(Posted 2005) [#7]
Runs nice and smooth for me. Looks good.

a bit of strangeness though: The texture around 5:19 / 6:20 changes when you scroll left or right


Will(Posted 2005) [#8]
Looks great! I'm looking forward to some BG / D2 action!


Dubious Drewski(Posted 2005) [#9]
Perturb, you mean those large textures pop back-and-forth?
That's a result of the random-level generator putting objects
at the same location. If you were making a level yourself,
you wouldn't have that problem. I may or may not fix it.


malicnite(Posted 2005) [#10]
wow! looks great. you guys are doing good. programmers will be the rules of the future.

shylor kane


Space_guy(Posted 2005) [#11]
looks nice


Dubious Drewski(Posted 2005) [#12]
I don't know why you guys dug this post up, but because
you did, I changed the link to a newer, much fancier version
of the rpg editor.

I've now added a very nice dynamic weather system with
wind gusts, paralax particles and motion bluring. Needs
work, but it looks neat.

....In case anyone cares.