Hi,
I`m in the process at the moment of writing a simple network game so I`ve been looking at the wicked GNet command set in Blitzmax. I`ve managed to, successfully, write my networking code but I can't figure out a way of having a host send out an invitation for other player to join without them knowing the IP address of my machine first. Ideally, it would be cool if I could create a game with a keyword in one of the GNet slots that other players could pickup. In short, I want to be able to have other players see what games are avaliable over the network which they can join. Having to work out the host's IP before I can connect is a bit lame. Can anyone think of a way around this problem. I want to use GNet only if possible.
thanks.
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