GBA Dev on Max

BlitzMax Forums/BlitzMax Programming/GBA Dev on Max

FBEpyon(Posted 2005) [#1]
I was just seeing if anyone has or is going to make a GBA dev module for Max, I know there is GBADevkit out for C programming.. I was just wondering if its possible to create a module out of this lib..??


Vertex(Posted 2005) [#2]
http://vertex.art-fx.org/GBA-Net.zip

It was a test to execute a multiboot rom on the GBA via usb.

cu olli


skidracer(Posted 2005) [#3]
BlitzMax needs to support the ARM processor before you can run code on a GBA.


FBEpyon(Posted 2005) [#4]
ahh yeh that would make sense..

how hard would it be to add in that support??


Tom Darby(Posted 2005) [#5]
I'm leaning towards "non-trivial"...


Beaker(Posted 2005) [#6]
Also, there is little point in doing so IMO. Much better would be support for PDAs/phones etc (which are ARM as well).


FBEpyon(Posted 2005) [#7]
yeh that would be great to have also, I think mark should add support for those for a cost.. also there is the new GP2X coming out which is linux based and uses SDL for its system...