Since OGGs are highly compressed waveforms, I assume there is more CPU time used to decode/play those sound files over uncompressed WAVs. I've noticed in several of the demos included with BlitzMax that OGGs are used not only for music, but all the sound effects as well.
Question: has anyone ever experienced any noticable slowdowns when using OGGs exlusively for all sound effects & music, say mixing up to 5-6 sounds at once?
I am ready to move a very large sound library over to a BlitzMax-ported game and I would like to know ahead of time if there is a reason I should not use the OGG format for all the sound.
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