How to create a scalable window????
BlitzMax Forums/BlitzMax Programming/How to create a scalable window????
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hi, i need for my app a graphics-window. But a scalable window - so that all people can set the individual window size. The OpenGL-"canvas" should always fill the window - and it should also have always the same "zoom-factor" 100%. have someone a idea how to do this??? |
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New window modes are expected, but not confirmed, when MaxGui is released. |
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sorry - but what window modes??? |
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If your talking about BlitzMax graphics window modes then I have no further information. If you're talking about a Bmax app which opens it's own scalable windows then I don't know how to do it as I use IGlass. If it's something different altogether then I have no idea. |
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BMax window mode is -STILL- an unofficial 'use it to debug' only thing... which means it won't be NICE, like B3Ds... short answer : you can't do it. What tonyg is getting at, is that we're all really hoping the windowed mode of Max2D/Max3D programs will improve once MaxGUI hits the scene. |
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i think it is possible using win32-api - but i don't know how... |
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we really need a bit of window support, independently from the GUI. cmon, it's only very few controls, give a name to the window, position the window, make it resizable and make mousex() and mousey() work in window mode on the mac... |
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we really need a bit of window support, independently from the GUI. cmon, it's only very few controls, give a name to the window, position the window, make it resizable and make mousex() and mousey() work in window mode on the mac... Seconded. |