Question to Mark on collisions
BlitzMax Forums/BlitzMax Programming/Question to Mark on collisions
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Hi there, I know I am impatient to you can slap me for that :-) I have a question: with the 3D module that is in development, will there be collision detection? And, will this support meshes that are moving? For Wobbles (BLitz3D) I used a collision system from Nuclear Glory (DLL) only for movable/rotatable meshes. With this system you can define if the character ignores the mesh movement/rotations it is colliding with, or not. ...Unfortunately the collision system behaves badly sometimes. Will the Blitzmax collision module support this? |
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The screenshots in Mark's worklog show physics, so naturally there has to be collision detection. |
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That is true. Unfortunately, physics adds some complexity to collisions particularly when it comes to user moved objects. I hope there will be some help with this. |
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yepp but it adds a very needed option: that if you move "too fast" you still can't get through other objects without colliding. A very bad problem B3D was suffering off |
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well, I had much problems with character controls in Wobbles. In the beginning it was a physics object, but it didnt control very well. Sometimes you dont want friction and other stuff done by a physics engine, but you want to program it yourself. Later on It became a regular object (e.g pressing joystick to the right, moves the character by 10 pixels). The character had a physics object attached to it that didn't respond to other objects. Conclusion: messy. I hope that physics are optional, not standard. |