Tile Studio

BlitzMax Forums/BlitzMax Programming/Tile Studio

RetroRusty(Posted 2005) [#1]
Has anyone got an example of how to get collision bounds to work in BlitzMax with a map from Tile Studio?

Thanks


RktMan(Posted 2005) [#2]
i played with TileStudio briefly a month or two ago.

i doesn't do anything specifically for you ?

it does allow you to populate a code skeleton for your favorite language, by using it's "code generation" stuff and an appropriate template.

i played with the one for BlitzMax that was an "extra" download from the tile studio site.

i think it's "collision" checking stuff was just a couple of routines that allowed you to call into the routines with an x/y coordinate and get information about bounds/collisions.

nothing real fancy.

you should be able to look at the code and see what it does.

sorry i couldn't be of more help, i didn't look at it for very long ... as i was just poking at it with a stick for fun.

Tony


Wiering(Posted 2005) [#3]
I just updated the BlitzMax scroll demo to demonstrate the use of bound maps, it now includes objects that move around and bounce against the edges:

http://tilestudio.sourceforge.net/tsbmx2.zip


RetroRusty(Posted 2005) [#4]
Thanks Mike, I will try and work out how you did this :)