Tile Studio
BlitzMax Forums/BlitzMax Programming/Tile Studio
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Has anyone got an example of how to get collision bounds to work in BlitzMax with a map from Tile Studio? Thanks |
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i played with TileStudio briefly a month or two ago. i doesn't do anything specifically for you ? it does allow you to populate a code skeleton for your favorite language, by using it's "code generation" stuff and an appropriate template. i played with the one for BlitzMax that was an "extra" download from the tile studio site. i think it's "collision" checking stuff was just a couple of routines that allowed you to call into the routines with an x/y coordinate and get information about bounds/collisions. nothing real fancy. you should be able to look at the code and see what it does. sorry i couldn't be of more help, i didn't look at it for very long ... as i was just poking at it with a stick for fun. Tony |
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I just updated the BlitzMax scroll demo to demonstrate the use of bound maps, it now includes objects that move around and bounce against the edges: http://tilestudio.sourceforge.net/tsbmx2.zip |
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Thanks Mike, I will try and work out how you did this :) |