PlayMusic()
BlitzMax Forums/BlitzMax Programming/PlayMusic()
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Has anyone managed to get BMAX to stream from disk? I got some massive music files for my game and they take an age to load into memory on older machines. Please don't say FMOD, it's too expensive for us. |
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FMOD, so there. |
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FMOD is not too expensive for shareware titles. spending 3 months of development time doing something that is already foolproof, efficient and relatively bug-free is very expensive. |
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Lol. |
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We can not purchase the shareware version we have to purchase the full license. |
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I'm not sure if this does the trick but one should try: http://www.openal.org/ |
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if you have to purchase the full license then it is pretty expensive |
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Yeah, the cheap FMod license is for "an individual/hobbyist and not a registered business or company with more than 1 employee or director" and as Indiepath is a company/team they'd need the full license - so I can see why he says it's prohibitively expensive. OpenAL looks like it could be good though. |
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Can this be converted to Bmax? B3D music stream |
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No since it still uses the PlayMusic Command. |
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It is a bit painful not having streaming. A 5 minute ogg at slightly less than CD quality (128kbps) takes 10 seconds to decode on my Athlon 1.33ghz. It'd be nice to know if Blitz Research intend to have streaming in the future. At the moment I'm using HUGE wav's files during development, but of course, have to use ogg's for the downloadable version. |