C64 Sid Module
BlitzMax Forums/BlitzMax Programming/C64 Sid Module
| ||
Guys, With all these sound modules around at the moment - FMOD, denzelquixode's Nintendo Sound Format player etc, would anyone with the knowledge like to take a look at a C64 Sid Player? A long time ago, Tracer was working on one but nothing came of it. With the new stucture, it could now be a possibility. The SidPlayer library is available at http://sidplay2.sourceforge.net Would anyone have the time and inclination to take a look??? This would be awesome for retro stuff!! |
| ||
Great for emulators aswell ^^ |
| ||
PLEASE PLEASE GIVE US A SID MODULE!!! :) I'm waiting for this since B2D! Tracer from blitzcoder.com once started such a lib, but it never got 100% finished... :( |
| ||
Unsure if it's feasable, as I've no background in using C, but I've seen other programs that can use winamp plugins. If it was possible to write a module in Blitz to make use of the plugins we would have access to pretty much any format of music out there, SID included. This would, obviously, be completely awesome. |
| ||
It would indeed be nice, I'd settle for either a mod or sid player module as long as it will compile on Mac os X ! |
| ||
DannyD have a look here... http://www.blitzmax.com/Community/posts.php?topic=49584 (mystics post at the bottom) |
| ||
Thanks Papa, I had a look but could get it to compile.I posted a reply on that thread. |
| ||
I've been having a look at this and have all the c++ modules compiling, just need to work out how to reference the required functions. My C++ is pretty non-existant, but will keep trying to work it out. |
| ||
So, how's this coming along? :) |
| ||
Still looking at it - have got the sidplayerlib to compile currently, but still working out how to interface the audio and play functionality as I'm not a C++ person. Hopefully will have something soon, if not will open it up to others??? I'm really trying to get this going as the 64 music would really suit a lot of games without being a music guru. |
| ||
I too would love a SID module, hopefully someone will figure out how to do it in BlitzMax. Heck, I'd even pay $10 or so for it! |
| ||
*bump* Any news...? :) |
| ||
Grisu, I'm going to rebuild the libsidplay module on the weekend (I'd just finished updating it and in my rush to install 1.14, I deleted it! Doh!!!). Once i've done that I'll post a file for others to download and then keep working on it - perhaps a few minds together will get it done!! |
| ||
Great! If you need a beta tester let me know! |