question about image sizes

BlitzMax Forums/BlitzMax Programming/question about image sizes

Robert Cummings(Posted 2005) [#1]
Dear community,

The popcap framework splits images larger than 256x256 into multiple quads to keep the performance and resolution pukka. Does Blitzmax do a similar thing?

Or shall I do this job manually?


ImaginaryHuman(Posted 2005) [#2]
It doesn't do that as far as I know. Textures must be at least 64x64 but can be more or less any size. I don't know what happens when they get real big, however, as the gfx cards have a maximum texture size.

OpenGL has some calls you can use to find out the maximum texture size supported. I don't know if BMX is sensitive to that.


Robert Cummings(Posted 2005) [#3]
Thanks - I'll split my stuff up manually.