question about image sizes
BlitzMax Forums/BlitzMax Programming/question about image sizes
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Dear community, The popcap framework splits images larger than 256x256 into multiple quads to keep the performance and resolution pukka. Does Blitzmax do a similar thing? Or shall I do this job manually? |
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It doesn't do that as far as I know. Textures must be at least 64x64 but can be more or less any size. I don't know what happens when they get real big, however, as the gfx cards have a maximum texture size. OpenGL has some calls you can use to find out the maximum texture size supported. I don't know if BMX is sensitive to that. |
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Thanks - I'll split my stuff up manually. |