3d move (Irrlicht)
BlitzMax Forums/BlitzMax Programming/3d move (Irrlicht)
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been trying to get Irrlicht 3de egine to work like blitz 3ds for about 2 days and got fairly far. (most impressive feature: IMouseClick(button:int)) now i'm stuck on a, should be, simple problem, i can't get an 'actor' to move 'forwed' or 'strafft' correctly. the function goes somthing like this: the code is above is rubbish but i'm at college and didn't bring the actual code. but the problem is i can't think how to make the 'entity' move Relative to its rotation. thx for any help. |
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try this (untested):Function ib3d_MoveEntity(entity:T_irrISceneNode,x:Float,y:Float,z:Float) If (entity=Null Or Not entity.isValid()) Then Throw "Entity does not exist or is invalid" Local dest:T_irrVector3df=T_irrVector3df.createFromVals(x,y,z) entity.getRelativeTransformation().transformVect(dest) entity.setPosition(dest) EndFunction |
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cool,thx gman.tho i had to swap the x and z values around to get it to move in the right direction. |