Help me test first multiplayer game!

BlitzMax Forums/BlitzMax Programming/Help me test first multiplayer game!

Tibit(Posted 2005) [#1]
Nothing fancy you can just run around. Press N to create an AI probe on your local machine (You start with one you can control and one AI). It's built to be as network efficient as possible. Works very good in LAN. To connect to my server use blank IP.

I use no prediction or timesync in this but the data sent is reduced/packed to a minimum and is sent with UDP. Updates sent ~5times/sec.

Test it online or at your lan. You can connect with several clients also.
Download EXE Here

You also require an image called Probe.Png in the same folder.
Download Probe.Png Here

To check for:

Does it feel laggy or smooth or?
Does the Probes ever jump?
What's your connection and ping?
How many probes can you create before you get disconnected?

- SERVER OFFLINE - (anyone can host a server just for testing? Or anyone who knows where one can hire a remote server perhaps?)


altitudems(Posted 2005) [#2]
First test online with your server seemed real smooth.
None of the probes ever jumped.
I have cable internet, but I'm not sure what your talking a bout with the ping? Should I ping your server?
I was able to get 220 probes before getting kicked.

I'm testing on LAN soon


Tibit(Posted 2005) [#3]
Great!

(Was it still smooth with 220? I assume not)

The Latency (which is the average ping) can be seen after each Client in the Client list to the top right. It says something like this:

TNet User 1 Latency 0 '<-- The one at the top is you
TNet Host Latency 50 'Latency to the server
TNet User 2 Latency 120 'Latency to this player

Server down