Help me test first multiplayer game!
BlitzMax Forums/BlitzMax Programming/Help me test first multiplayer game!
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Nothing fancy you can just run around. Press N to create an AI probe on your local machine (You start with one you can control and one AI). It's built to be as network efficient as possible. Works very good in LAN. To connect to my server use blank IP. I use no prediction or timesync in this but the data sent is reduced/packed to a minimum and is sent with UDP. Updates sent ~5times/sec. Test it online or at your lan. You can connect with several clients also. Download EXE Here You also require an image called Probe.Png in the same folder. Download Probe.Png Here To check for: Does it feel laggy or smooth or? Does the Probes ever jump? What's your connection and ping? How many probes can you create before you get disconnected? - SERVER OFFLINE - (anyone can host a server just for testing? Or anyone who knows where one can hire a remote server perhaps?) |
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First test online with your server seemed real smooth. None of the probes ever jumped. I have cable internet, but I'm not sure what your talking a bout with the ping? Should I ping your server? I was able to get 220 probes before getting kicked. I'm testing on LAN soon |
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Great! (Was it still smooth with 220? I assume not) The Latency (which is the average ping) can be seen after each Client in the Client list to the top right. It says something like this: TNet User 1 Latency 0 '<-- The one at the top is you TNet Host Latency 50 'Latency to the server TNet User 2 Latency 120 'Latency to this player Server down |