IrrLict cube-mapping?

BlitzMax Forums/BlitzMax Programming/IrrLict cube-mapping?

AntonyWells(Posted 2005) [#1]
Is it possible to the same extent as in b3d? (I.e with the ability to render to each seperate face) or simply not at all? IF anyone knows?


JaviCervera(Posted 2005) [#2]
IrrLicht does not support cube-mapping, you would have to write a shader for that. Doesn't support sphere mapping neither. What they call sphere mapping in the docs looks much more like planar mapping to me.


gman(Posted 2005) [#3]
not sure if its what you want but you can render to a texture and then use that texture for a face of the cube. you could render 6 different scenes to 6 different textures for a different texture for each face. sample 13 does the rendering to texture and then places that rendered texture on the faces of a cube.


AntonyWells(Posted 2005) [#4]
Ah, this puts me in a uncomfertable position.(The back of volkswagon). Any tips for good lighting on animated characters?
Someone suggested shaders too, but I've not got to that point in learning Irr yet. Is Hsls(?) any good?