Flip false in DirectX?
BlitzMax Forums/BlitzMax Programming/Flip false in DirectX?
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Whats the DirectX equivalent of bglSetSwapInterval(0) in BlitzMax 1.10? We don't seem to have the old flip false option anymore. |
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use NOSYNC as the hertz parameter of the graphics command |
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Otherwise you could use SetSwapInterval(0) but Pertubatios way should be the common one. |
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Thanks! :-) |