Framework BRL.blitz
Import BRL.GLMax2D
Import BRL.PNGLoader
Const width=800
Const height=600
Graphics width,height,0 '32
Incbin "spark.png"
Global sparki:TImage=LoadImage("incbin::spark.png")
When I run the above code, it fails to open up a stream to read the image file. I trace into it to line 666 in streams.bmx Local factory:TStreamFactory=stream_factories
stream_factories is Null an so no Stream to read from.
This works fine without framework/import.
What am I missing in my Import list? Or is something broken in Stream.bmx?
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