GL Test
BlitzMax Forums/BlitzMax Programming/GL Test
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I was beginning my foray into GL programming and ended up with this as my first test program: WARNING!: Bright colours contained within, may well nauseate. I get a constant 10ms/frame (100fps) regardless of whether I use 16bit mode or 32 bit mode. Tested the same on my Dad's PC while I was at his house, he has an Athlon64 3200 and a Radeon Atlantis (9800 128MB I think). He gets 8ms in 16bit mode and 16 in 32bit mode. Could some of you guys test this and tell me what your specs are and what you get? |
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I get 5124 198 25ms/frame FPS: 40 which seems about right, one third the speed of a recent model PC. |
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After you call bglCreateContext you don't need to set the swap interval. It does that on its own. 4924 335 14ms/frame FPS: 71 AMD 64 3000+ 2ghz, 1gb ram, ATI X800 XT 256mb. |
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On mine: 13421 727 18ms/frame FPS: 55 Pentium 4, 2.66GHz, 1GB RAM, ATI Radeon 9000 64MB, ATI VER008.004.010.000 |
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21018 617 34ms/frame FPS: 29 PII 400Mhz 256 ram geforce 4mx 440 |
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In not debug mode I had: 2613 231 11ms/frame FPS: 90 In debug mode: 3969 246 16ms/frame FPS: 62 On my AMD 1600, 512 Mb Ram, NVIDIA GeForce FX 5600 Ultra 128 Mb, Windows 2000 |
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Thanks guys :) |
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14903 1830 8ms/frame FPS: 125 os|win32 xp+sp1, cpu|p4 2.8 gig, ram|1 gig, gfx|radeon 9800pro, sfx|audigy Greetings, taumel |
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15889 49 324ms/frame FPS: 3 on a Mobile Pentium4-1.8ghz, 1gb ram, NVIDIA GeForce2GO 32mb (oh dear) |
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Pentium 4 3,0 GHz HT 1 GB DDR RAM Radeon 9800 Pro (128 MB) 11519 1418 8ms/frame FPS: 125 |
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@Perturbatio Neat little test, but one point for consistency - you should really seed the random number generator with a fixed value (e.g. 1), rather than MilliSecs(), to ensure the same 10,000 squares are generated each time. I know you intended this as just a quick test, but thought I'd point that out. Cheers, Stu |
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yeah I noticed that, but couldn't be bothered to change it, the results seemed consistent enough on my system to suggest that they would be good enough on other's too. |