Sounds

BlitzMax Forums/BlitzMax Programming/Sounds

taumel(Posted 2005) [#1]
Hello,

i do have a little question about sounds:

How do i force to play a sound no matter if the channel(s) is/are already playing one/some?

If the channel is not busy, no problem, but if the channel is busy then it should play the new one instantly.


Greetings,

taumel


Perturbatio(Posted 2005) [#2]
StopChannel then Play it?


taumel(Posted 2005) [#3]
How do you do this exactly?

I can't get it working...

kan=AllocChannel()
StopChannel(kan)
PlaySound(shoot,kan)

or

kan=CueSound (shoot)
StopChannel(kan)
SetChannelPan(kan,pan)
ResumeChannel(kan)

don't do the job for me. Am i doing/misunderstanding something wrong here?
It worked well under 1.01 but after some updates - i guess it was 1.03 - no more...


Greetings,

taumel