Error Handling?
BlitzMax Forums/BlitzMax Programming/Error Handling?
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Will BlitzMax have anything like Try...Catch error handling? I hate it when my app blows up and they get an "Illegal Memory Address" in Blitz Basic. If I could trap specific areas of my code, it would be a little cleaner for me to shut the game down gracefully. Just makes it a little more professional. |
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It already does -- see the Language/Exceptions part of the manual, or Commands/Index/Catch. Here's the example (not sure if you have Max at this point): Rem Catch defines an exception handler following a Try..EndTry Block. End Rem Try Repeat a:+1 Print a If a>20 Throw "chunks" Forever Catch a$ Print "caught exception "+a$ EndTry |
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I suggest that you disable Try / Catch blocks when building in debug mode, otherwise Try / Catch can mask real bugs in your code. |