My Gui Source Code

BlitzMax Forums/BlitzMax Programming/My Gui Source Code

Sarge(Posted 2005) [#1]
Down for reasons.


Why0Why(Posted 2005) [#2]
Wow, that's a lot of code! Thanks for sharing...


ziggy(Posted 2005) [#3]
Awesom, fantastic, perfect, Thanks!


Perturbatio(Posted 2005) [#4]
You should plonk this in the code archives so it's always available.


skidracer(Posted 2005) [#5]
You need to change all your window call back functions to stdcall calling convention by adding "win32" at the end of their delcarations to avoid spurious crashes.


Russell(Posted 2005) [#6]
Wow! That's a lot of work! Thanks!

How come you're giving it up, if I may ask?

Please, someone grab this and finish it and if possible, can someone also take THAT finshed code and convert it to Linux and MacOS while retaining the same Max-side functionality?

Russell


Sarge(Posted 2005) [#7]
skidracer there are never crashes i have tested it alot and have created little applications with it and the source works 100%

Russell well i didn't want to finish it because i wanted to create something that was for Linux and MacOS too and i have no clue about there api.


skidracer(Posted 2005) [#8]
It may work 100% for you under XP but from experience Windows98 will not be so kind.


Mathieu A(Posted 2005) [#9]
can you post a sample example for us? I'm very interested to know how it works!


Sarge(Posted 2005) [#10]
Down for reasons.


Sarge(Posted 2005) [#11]
And one other thing i cant seem to find the edit of win32 module so i will recreate it soon hopefully.


Mathieu A(Posted 2005) [#12]
thank you sarge, I will see that with impatience!


Mathieu A(Posted 2005) [#13]
In your source code, the type are never mentionned. Where did you put all the type?


Tri|Ga|De(Posted 2005) [#14]
Has someone put this together as a mod yet?


Sarge(Posted 2005) [#15]
As i said wesh it was all in the win32 mod.


Mathieu A(Posted 2005) [#16]
yes, but the type declare in win32 module is
WndClass and yours is wndClassEx.

Bmax don't reconized the type rect when I compile.

I don't know exactly how it works! :-)