My Gui Source Code
BlitzMax Forums/BlitzMax Programming/My Gui Source Code
| ||
Down for reasons. |
| ||
Wow, that's a lot of code! Thanks for sharing... |
| ||
Awesom, fantastic, perfect, Thanks! |
| ||
You should plonk this in the code archives so it's always available. |
| ||
You need to change all your window call back functions to stdcall calling convention by adding "win32" at the end of their delcarations to avoid spurious crashes. |
| ||
Wow! That's a lot of work! Thanks! How come you're giving it up, if I may ask? Please, someone grab this and finish it and if possible, can someone also take THAT finshed code and convert it to Linux and MacOS while retaining the same Max-side functionality? Russell |
| ||
skidracer there are never crashes i have tested it alot and have created little applications with it and the source works 100% Russell well i didn't want to finish it because i wanted to create something that was for Linux and MacOS too and i have no clue about there api. |
| ||
It may work 100% for you under XP but from experience Windows98 will not be so kind. |
| ||
can you post a sample example for us? I'm very interested to know how it works! |
| ||
Down for reasons. |
| ||
And one other thing i cant seem to find the edit of win32 module so i will recreate it soon hopefully. |
| ||
thank you sarge, I will see that with impatience! |
| ||
In your source code, the type are never mentionned. Where did you put all the type? |
| ||
Has someone put this together as a mod yet? |
| ||
As i said wesh it was all in the win32 mod. |
| ||
yes, but the type declare in win32 module is WndClass and yours is wndClassEx. Bmax don't reconized the type rect when I compile. I don't know exactly how it works! :-) |