Colliding A Rotated Rect

BlitzMax Forums/BlitzMax Programming/Colliding A Rotated Rect

taxlerendiosk(Posted 2005) [#1]
I want to be able to use collision on a long, thin rect that covers a line from any two points, and so is rotated at any angle rather than being parellel to the edge of the screen. How should I go about doing this? Is CollideRect affected by rotation like images are? Is there a better way of doing it?


taxlerendiosk(Posted 2005) [#2]
Submitted an attempt at this in the tweaks board: http://www.blitzbasic.com/Community/posts.php?topic=44746