.NET Classes via BlitzMax
BlitzMax Forums/BlitzMax Programming/.NET Classes via BlitzMax
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Hi All, After sorting out my pointers, I have a demo of the .NET GUI classes being operated via BlitzMax. This could be extended to use any classes from the .NET framework and so has a huge potential, especially for tools, but only works on Win32 not Mac :| You can download the demo and source Here 420kb. NOTE: *It requires .NET 1.1 framework to be installed on your PC.* Here's an example of what can be done currently: The demo I've posted doesn't give you a picture, but lets you draw on the image panel instead. |
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cool :) |
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i get an unhandled mem error when i run it :S got the 1.1 .net installed |
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Hmmm. Strange. Are you running from the source or the .exe? Anyone else having problems running it? |
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It runs great here! Very cool, Lee! |
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Interesting stuff as usual, Mr. Lee !! :) Please keep on thissubject, I'm sure it would open *huge* possibilities to BMAX developers. Sergio. |
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both, although the exe doesnt produce an error of such, it doesnt run tho :) |
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Could you run the source in debug mode and see where the error is occuring? |
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works, takes a while to startup thou and you can see the window being "built" |
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Try running it a second time, it should be faster. The .NET framework can take a few seconds to spin up initially. |
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Thats quite cool. |
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ok, so i think it must be summin on my desktop that i'll sort as it runs GREAT on my laptop |
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Wow!! That's exactly what I need. it's a very cool stuff |
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Ive sent you an email Lee. How hard do you think it would be to have BMAX being controlled by C#? I would like to use BMAX as a 2D Graphics control inside a C# Application, would it be difficult to do it that way round? A |