Creating .dll files
BlitzMax Forums/BlitzMax Programming/Creating .dll files
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Can BlitzMax create Windows .dll files? |
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not directly.. no. That being said, there are some similar files produced in the compilation process which may be able to be hacked together to being a .dll. I've looked into it a bit, but haven't found anything but a *lot* of documentation I need to catch up on regarding GNU binary utilities.. So I'll get back to you ;) I think this is sort of unchartered waters for the blitzmax community.. although Drago has shown some interest in trying to make it happen. (although again I don't think much tangible progress has been made.. just ideas to test) That being said.. if anyone HAS made any progress, please share! :) |
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I had a go with this but couldn't figure it out... http://www12.canvas.ne.jp/peters/colin/win32/dll/make.html |
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Ah...it's too bad BlitzMax can't create .dll files. I was hoping to use BlitzMax to program the 3Impact engine, but it requires your game code to be output as a .dll file, which the engine then calls from within its own main loop. But thanks for the info. :) |
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theoretically it shouldn't be a problem, should it ... I mean we have the object files ... isn't it possible to instruct the compiler to link them to a DLL? I don't understand enough of gcc so just an idea ... don't know if the compiler already needs to flatten the path to dll ... |
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Dreamora: That was my plan... I'm not much of a C/C++, low-level, gcc-fiddling kind of guy, though. |
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This may help: http://sig9.com/node/35 Of course, it would have to be developed a bit more for use with BlitzMax. Russell |