SetBuffer() implementation

BlitzMax Forums/BlitzMax Programming/SetBuffer() implementation

Shagwana(Posted 2004) [#1]
I want to draw to an off screen image / texture. Theres many effects that doing so would be usefull for.

I happened upon this using google, linkage to pbuffer stuff!

1st off, anyone know of any issues with this - esp cross platform ones?

2nd off, Is there a better way to do what i want to do!


Shagwana(Posted 2004) [#2]
While on my adventures I have come across this. Could be usefull!


ImaginaryHuman(Posted 2004) [#3]
Hmm, I'm not sure what these pbuffers are or if they are supported in OpenGL 1.2. From what I've read I haven't come accross it in that version, it might've been added later. You might however be able to make some use of other buffers. For example, you have the Front buffer and the Back buffer, but also SOME implementation also have auxiliary buffers, left and right buffers, etc.