To flip or not to flip?
BlitzMax Forums/BlitzMax Programming/To flip or not to flip?
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Try bglSwapBuffers instead of the Flip command - it will bypass the internal Sync system. |
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What do you mean by bypass? you can use bglsetswapintervall 0 to deactivate the "sync restriction" if you mean that :) ( same as flip 0 in Blitz3D ) |
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I mean the same as you do :) Merry xmas |
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Remember also that double buffering is only the standard mode that BlitzMax sets up, you don't HAVE to render stuff to the backbuffer, you can render it directly to the front buffer. .. of course you then run into display issues, but it alleviates the need to spend time swapping buffers. |