ODE module well under way
BlitzMax Forums/BlitzMax Programming/ODE module well under way
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Hi everyone, I've got a working version of ODE running under BlitzMax as a module. It's very crude (just wanted to see it work). As done previously, I will release a directODE module and a wrapped ODEEngine module. Where the directODE let's you play with ODE directly if need be, and the ODEEngine presents a nice easy interface against which most BlitzMax users will want to code most common physics based tasks. Cya! Tommy. |
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Optional Blitzified interface? Excellent. I can't wait for the first big wave of new BMax modules to hit, there must be loads of people working on one already... |
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Very Impressive TommyBear! Keep up the excellent Work! |
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Should be very impressive. |
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Nice, would be interesting to get ODE working with max's 2d engine. |
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Great news TommyBear, I was interested in building an ODE module myself. Looking forward to testing it out :) |
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i can't wait to use it ;) |
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ODE? |
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Sounds great, TommyBear. Is this going to be for Max2D or for OpenGL (or both)? ODE? It's a physics engine. See their website. |
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Yes. I would be very interested to know if it works with Max2D objects... |
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eh? wot do you mean? ODE does everything seperately - it doesn't care if it's 2D, 3D or anything... :) The only thing you need to worry about I would imagine, is the coords... |
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OK, yes, but I was referring to TommyBear's Optional Blitzified Interface version of the module... is it as easy as giving it a timage handle or whatever and doing stuff with it ;] |
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Yep. Well ODE can be used to simulate physics on any axis. You can disable the axis you do not wish to simulate e.g. the z axis which is your third dimension. The "Blitzified" module will do callbacks into your code via a callback function. This will tell you everything about collisions etc. You can also extract information about where an object is at any time. Cya! Tommy. |
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This is sounding fantastic =] Physics was my biggest problem with my 2d side scroller when I was working in B+... I got things working OK, but they weren't -perfect-, you know =] This sounds like it will be of much help. |
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Bumpity bumpity bump Are the bindings working yet? |
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This is very exciting. I am looking forward to trying it out Tommybear. What Kinds of challenges are you facing with the module? |
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amazing how fast poeple here are. Will a Win32 Beta Max version came out first please?;-) |
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wow, sounds brilliant. I thought ODE was just for 3D even though I assumed you could do 2D. Look forward to seeing the results of your efforts :) |
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How's the development coming along? |
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Will a Win32 Beta Max version came out first please?;-) I would hazard a guess that it would be compatible with all versions of BlitzMax being as it's a module. Any more news on your progress yet Tommy? |