object handle
BlitzMax Forums/BlitzMax Programming/object handle
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might be missing something in the docs here, how would u do object and handle in max? (probally changed its name but same thing) |
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All types are derived from the object class/type. So you can do this, Type MyType Field Test End Type A:MyType = New MyType Obj:Object=Object( A ) I.e you can make any type an object and pass it around. And transform it into any other class below it in the class tree. |
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Plus we have proper pointers now, so Handle and Object are irrelevant anyway. |
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How would you cast an Int or Object back to a Type tho? |
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Type( ... ) -> cast to type this is only allowed within the same derivation tree. |
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interesting. Local rememberme = a should work also. |