GLUT support

BlitzMax Forums/BlitzMax Programming/GLUT support

zeedoktor(Posted 2004) [#1]
Hmm... I'm kinda stuck in my OpenGL endeavors because GLUT is not supported. Are there any plans?


N(Posted 2004) [#2]
Wouldn't count on it. GLUT is just downright bad. Look at wrapping SDL (would be easy if BlitzMax could import structures, but at the moment it's a little more of a hassle...)


Robert(Posted 2004) [#3]
What functions does GLUT provide which you need for your projects zeedoktor?


zeedoktor(Posted 2004) [#4]
There are quite a few functions that allow easy object creation, such as glutWireCube, glutWireSphere etc.

Guess I could look those up and translate those into regular gl speak...


Difference(Posted 2004) [#5]
Here's a start. :)
Teapot: http://www.blitzbasic.com/Community/posts.php?topic=41645


zeedoktor(Posted 2004) [#6]
ahh, nice! Thanks!!