Xors3D Loop Question..
BlitzMax Forums/BlitzMax Programming/Xors3D Loop Question..
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Hi.. I know most of you probably dont use Xors 3D but still maybe you can solve me this very important problem.. This my Xors3D Basic loop.. but when I run it and if I got some physical bodies on a move. The physical bodies sometimes start to like drop frames.. and the smoothness is gone for a sec Strict Import xorsteam.xors3d xGraphics3D 800, 600, 32, False, True repeat Xcls Xrenderworld xupdateworld 'Here is some Code Delay (2) Xflip Forever thats basically the loop.. Any Ideas? |
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xUpdateWorld(3.0) xRenderWorld I did not get it understood, but a problem I had with the tires of the car, solve it the previous way. |
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the problem is that every few second the physical parts are starting to move in low frames.. like something suffocating the engine.. you mean i need to type update world twice? also what is the difference from updateworld and renderworld.. and whats the right order to put them? is my above order ok? |
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No, sorry, first UpdateWord, last renderwordl. |
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Check the documentation, its all in the .chm file. |